

That said, most often, the character’s appearance just sort of speaks to you, and it’s such a great feeling to have the room to dream and imagine the possibilities of working with the character. In fact, some models even have character animations or design documents ready. If you want to skip the theoretical stuff and would rather get straight to the party, just scroll down to read the second half of the article! Let’s go! My work pipeline developmentīy the time I start my work, I’ve already got a rigged character (so I’ll skip the stuff about skeletal structure building, skilling, and rigging). The second portion will illustrate my complete pipeline. In the first section, I’ll share the theoretical aspect of my work and tell you about my workflow development. Spend a bit of time, exploring the interface and getting comfortable where things are.īianca has a background in traditional animation but decided to pursue a career in video games.For convenience, I’ve divided this article into two parts.If you’re a student, you can get Maya free for 3 years.Install Autodesk Maya, preferably version 2016 and above.Please note that the space is not wheelchair accessible.

Kids too, however, they must be accompanied by their parental guardian. The walk cycle is looped over and over, thus having to avoid animating each step again.Įveryone of all genders and experiences are welcome.

In animation, a walk cycle is a fundamental motion that when done right can convey who your character is and what they are feeling. This is a 3D animation workshop for beginners and anyone curious about using Maya. Primary language: English content (bilingual workshop leader)

Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance)
